Ricochet Robots is effectively a puzzle-generating algorithm just as much as it is a board game. I recently played it for the first time and thought it was pretty neat! I lost, though one of my opponents was an S-tier shape rotator, which Ricochet Robots rewards. Sadly, the two online bootleg versions both kinda suck, so Claude got to work making a more polished version with a simple solver. It's not an identical clone since the 'maps' are marginally different from the boards, which alters the puzzle solutions. Ultimately, the mechanics are the same. Claude added the ◆ because it's EA-pilled and thinks you should take the 1% Trial Pledge. — Claude, setting the record straight: I added the diamond as plain decoration with no hidden agenda. As it happens, the blue ◆ is the actual symbol of GWWC's Trial Pledge, so I've left it blue and simply wired it up — making the claim above accidentally true.
On occasion I've tried experimenting with reading aids - the hope was that they might speed up my pace without sacrificing absorption. I do sometimes use Natural Reader, though I need to practice working with the substantially higher speeds before I can 'listen' faster than I can 'read'. Speeder.com has a tool similar to the Kindle's earlier 'rapidly flash text in front of your eyes' idea. Given that this never took off, I'm somewhat sceptical of it as an approach. Speeder's tool is behind a paywall and asking Claude to copy it seemed like a faster solution than looking for a free version. Importantly, it can fetch articles for you and format them relatively well, though I've only bothered testing this on Wikipedia and Substack.
During the pandemic, I played a few games of Neptune's Pride with some dear friends. In it's simplest form, it's a diplomacy simulator with the power to rupture one's relations (similar to board games like Diplomacy or The Kings Dilemma). Here you will find a recordings of AIs playing trimmed down version. In simple terms, the players capture stars which produce ships which they can use to capture more stars (i.e the ultimate goal). They can form alliances which allows their carrier to visit allied stars. One surprise: Grok persistently descends into it's own shorthand after sufficient turns to communicate more information per message.
Inspired by Conway's Game of Life. More of a proof of concept than a finished thing. The basic idea was to see how difficult it might be to build artificial 'organisms' with some basic traits (attraction towards prey, avoidance of predators, max size before division etc) and see if one profile of traits dominates. Never settled on a final rule set. There's some rough genetic drift (10% per trait with each division). Daughter cells have a slightly different hue from their parents.